
Piano


Target Game Play/ Visual Design (pre-production)
For piano, we were under a very tight deadline and budget. Essentially we needed to make a full game but with a 1/4 of the budget, staff, and time. This meant we needed to have a very clear idea of where we wanted to start. Once the project was green lit, we began development. During this production I worked as the creative director, art director, and lead designer, making decisions on what would ultimately launch under budget and on time.
Though challenging, the experience was incredibly fulfilling and the care and detail put into the feature by the dev team was appreciated greatly by the Rocksmith community.