South Park: The Fractured But Whole
My role: hiring of new animators, trained artists in South Park style (both locally and internationally), assisted in the design of minigames, animated full cinematic scenes and combat powers, worked with engineers to develop asset import pipelines (South Park assets from the show to game), worked with engineers to developed automated animation and lip-sync systems for NPCs, worked with producers to developed schedules for deliverables, built and maintained review pipelines, reviewed all animation and game play to ensure continuity with the show
During the production of the South Park game, I oversaw all animation for Ubisoft, worked with designers and engineers, as well as animated several cutscenes and character combat powers. The biggest hurdle during this project was the short timeline for development and ensuring that all South Park animations stuck to the ridged South Park aesthetic, which required regular review sessions with the show's creators and studio executives.
Release trailer showcasing various animations from actual game play.
This video is the target game footage that I created with a UX designer and a lead game designer. Our goal was to animate "slices" of combat to accurately portray what the gameplay would look and feel like for approval by stakeholders (Ubisoft Executives and South Park creators). I animated all characters, props and VFX for these clips.